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St Giles C of E Academy

Growing Together

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Design Technology

 

Welcome to the St Giles CE Academy DT page.

 

St Giles CE Academy Design and Technology Policy

Introduction

At St Giles CE Academy we are committed to providing all children with learning opportunities to engage in design and technology.

Value of Design and Technology

We believe design and technology is about designing and making products for a specific need or purpose. It involves children in learning about the world we live in and developing a wide range of skills through designing and making. It helps children learn vital skills such as how to think through problems creatively, how to organise themselves, how to work with knowledge and practical skills to bring about change and to shape the environment. Through design and technology children become discriminating and informed users of products and become innovators.

Aims

Our aims in teaching Design and Technology are that all children will build upon their natural enthusiasm for making things and to:

  • find enjoyment in designing and making things for themselves
  • give every child an awareness of how things are designed and made in the world around them
  • encourage confidence and skill in designing and making according to ability
  • develop skills in handling materials and tools
  • develop appropriate vocabulary to help them to understand their work and the work of others
  • appreciate and evaluate their own achievements and those of great inventors and engineers
  • nurture creativity and innovation through designing and making.
  • develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
  • build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
  • critique, evaluate and test their ideas and products and the work of others
  • understand and apply the principles of nutrition and learn how to cook.

 

In the Foundation Stage we provide opportunities for children to:

  • develop a curiosity and interest in the made world through investigating, talking and asking questions about familiar products.
  • Develop confidence and enthusiasm through frequent exploration of construction kits to build and construct objects, and activities for exploring joining, assembling and shaping materials to make products.
  • Extend their vocabulary through talking and explaining about their designing and making activities.

 Principles of Learning

Design and Technology is important because:

  • designing and making things is a pleasurable activity which can provide fulfilment through life.
  • observation of how things are made and how they work heightens perception of the world in which we live.
  • designing and making things requires a discipline of logical thinking to achieve a sequence of actions.
  • designing and making provides an opportunity for children of all abilities to achieve success.
  • designing and making often requires team work and communication with others.

Design and Technology is a foundation subject in the National Curriculum. The fundamental skills knowledge and concepts of the subject are set out in “Design and Technology in the National Curriculum” where they are categorised into attainment targets.

 

Subject content

 

Key stage 1

  • Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts [for example, the home and school, gardens and playgrounds, the local community, industry and the wider environment].
  • When designing and making, pupils should be taught to: -
  • Design - design purposeful, functional, appealing products for themselves and other users based on design criteria - generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology
  • Make - select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing] - select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics
  • Evaluate - explore and evaluate a range of existing products - evaluate their ideas and products against design criteria
  • Technical knowledge - build structures, exploring how they can be made stronger, stiffer and more stable - explore and use mechanisms [for example, levers, sliders, wheels and axles], in their products

 

Key stage 2

Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts [for example, the home, school, leisure, culture, enterprise, industry and the wider environment].

When designing and making, pupils should be taught to:

  • Design
  • use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups
  • generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design
  • Make - select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities
  • Evaluate - investigate and analyse a range of existing products evaluate their ideas and products against their own design criteria and consider the views of others to improve their work - understand how key events and individuals in design and technology have helped shape the world
  • Technical knowledge - apply their understanding of how to strengthen, stiffen and reinforce more complex structures - understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages] - understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors] - apply their understanding of computing to program, monitor and control their products

 

Cooking and nutrition

As part of their work with food, pupils should be taught how to cook and apply the principles of nutrition and healthy eating. Instilling a love of cooking in pupils will also open a door to one of the great expressions of human creativity. Learning how to cook is a crucial life skill that enables pupils to feed themselves and others affordably and well, now and in later life.

 

Pupils should be taught to:

Key stage 1

  • use the basic principles of a healthy and varied diet to prepare dishes and understand where food comes from.

Key stage 2

  • understand and apply the principles of a healthy and varied diet and prepare and cook a variety of predominantly savoury dishes using a range of cooking techniques understand seasonality, and know where and how a variety of ingredients are grown, reared, caught and processed.

 

Health and Safety

The school is responsible for teaching design technology in a healthy and safe environment with reference to appropriate risk assessments for activities likely to incur possible risk. The teaching staff and DT co-ordinator are responsible for the supervision of activities such as cutting, sawing, cooking. All DT equipment is subject to maintenance and safety checks and any faulty equipment is to be reported.